Fallout 4: Wasteland Workshop Mini Review


Hoo boy, it’s horse armor all over again.

Since it was made clear that Wasteland Workshop would be an even smaller DLC than Automatron, my expectations were rather low. Remarkably, however, I’m still disappointed. Wasteland Workshop is a DLC that focuses on the settlement system of Fallout 4. It adds a few new objects to place, as well as some neat lighting elements like neon signs and nixie tubes, as well as traps.


Upon booting up the game, I immediately checked the settlement menu to see what had been added. The answer was a resounding “not much”. Concrete was added to building materials, you can build fusion generators for lots of power, slightly better water pumps, yadda yadda who cares. Disappointment number one was the lack of new home furnishings. No new chairs or beds, no decorations that fit inside a house, just some junky buses and totem poles. Still, I would not be deterred. I decide it would be entertaining to build up a fun message in neon lights, which the game does allow you to build yourself out of individual letters.


This was amusing for about five minutes. Afterwards, I decided to fiddle with nixie tubes. Channeling my inner poet, I created the deepest message one can with only numbers.


Beautiful. But the novelty wore off quickly here as well. I was not beaten yet, however. There was one last new buildable that could prove to be quite interesting in multiple ways: creature capture cages.


By baiting a metal box and powering it up, I sought to capture a Deathclaw so I could make him my friend and call him Winston. After waiting a couple of in-game days, the trap was sprung, and not only had I caught a Deathclaw, but a rare Chameleon Deathclaw. Thanks to a beta wave emitter you can build, captured creatures would be docile upon release. I let my new friend out of his cage, and he proceeded to pace around the settlement in a little circle, doing a whole lot of nothing in particular. I couldn’t even name him.


I then tried to build a creature arena by capturing two Yao Guais. As it turns out, this was doomed from the start; you can only pit your own settlers against captured animals, not the animals against each other. When I released the Yao Guai from their cages in the hopes of watching them pummel each other, all that happened was the settlers pulled their guns, and shot them from outside the arena. I officially lost my patience, and turned the game off to do something else.


Maybe I’m just not diabolically creative enough, like those folks who make crazy Minecraft videos, but I couldn’t glean any lasting enjoyment from Wasteland Workshop. It barely adds anything, and what it does add is interesting for maybe a few minutes. This DLC isn’t even worth five bucks. Let’s all just pretend it doesn’t exist, and hope that Far Harbor makes up for it.

A long-time nerd with far too much time on his hands. Enjoys playing video games and watching anime, among other media-related hobbies.