Trillion: God of Destruction is a bit different than your normal strategy RPG. While most games in the genre boast a large amount of enemies, the focus of this game is on one gigantic monstrosity. Trillion, the enemy that lends his name to the title of the game, is aptly named. Born from a trillion curses, he also boasts a trillion HP and is exceptionally hard to beat. Your main character, the ruler of the underworld, finds this out first hand, as he is defeated almost immediately at the beginning of the game. To protect his people and his home, he sells his soul to return from death. In doing so, he is able to train the other overlords of his domain to ultimately defeat the god of destruction.
This sounded like an interesting premise at first, but my experience quickly soured before ever stepping foot onto the battlefield. The first thing I noticed was extremely grating voice work. While there were a few characters I didn’t find completely obnoxious, the bulk of the voiceovers felt like either pompous acting school rejects, or someone trying to make their way out of children’s programming. This would have been fine, if it hadn’t been a bore of a script. The story and the characters didn’t start to feel compelling until the core gameplay started.
Unfortunately, it took much longer than it should have to actually start legitimately playing the game. Trillion has much more in common with visual novel games than any other genre it attempts to use. The game is extremely dialogue heavy, which would be absolutely fine…except for the issues I already outlined. It was almost an hour before I took control of a character, which I did for about 5 minutes before I was back into the abyss of unnecessary dialogue.
That isn’t to say that the story is without redeeming qualities. The character development was exceptional, as the developers paced out backstory and character interaction very well. You are able to take control of 7 women, one at a time. These women are overlords in the underworld, and are based off of the 7 deadly sins. Their personalities are indicative of this, as you have one character who is borderline narcoleptic, and another who wants nothing more than to jump the bones of the main character (which happens to be her cousin). You train these characters over the course of weeks, with the goal of becoming strong enough to defeat Trillion.
This is the point that the game goes from bad to worse. The training is handled like an early Facebook game, in that you select what you want to train, it increases a stat, and you repeat the process. The stats that you increase can then be used to increase attack, defense, health, or magic. After gaining enough coins you can challenge the Valley of Swords (which incidentally is the only real fighting you do in the game that isn’t against Trillion. The battle system and movement are turn based…ish. Every time you move or take an action, your enemies move simultaneously. The battle system is simplistic, either attacking or using a skill. You beat an enemy, and you gain experience. The extraordinary frustration of the Valley of Swords is if you are defeated, or don’t make it to the exit in enough turns, you lose everything. No experience, no items, nothing that you gained in the process is kept.
At the end of each week, you fight against a mock puppet of Trillion, to get an idea of how this training is going for you. While I appreciated the ability to get an idea of how the stats were affecting me, the truth is that the fight against Trillion is almost literally the entirety of the action in the game. It is the same exact fight repeated over…and over…and over. The fight against Trillion turns out to be such a repetitive mess, it’s almost unbearable. Additionally, he is next to impossible to beat earlier on, which means the only redeeming quality the game had turns around and slaps you in the face…by that I mean permadeath.
These characters that you end up getting attached to ultimately end up being lambs for the slaughter. Fights with Trillion end one of a few ways. You either die, defeat his current form, fail to defend the line, or retreat. Retreating buys you some spare time to train, but make no mistake…you will eventually die. When you do, the character unleashes her Death Skill, which is meant to make the fight easier for the next sacrificial lamb. The ends of the fights with Trillion, I felt, were some of the VERY few compelling parts of the game.
Ultimately, this game was a trainwreck. From start to finish I was extremely bored, extremely frustrated, and wishing I could get the time back that I put into the game. A few redeeming characters were nowhere near enough to make this game even remotely bearable to play. Multiple endings encourage large amounts of replay, but ultimately my recommendation would be to pass on even one.